We want you:

Senior Technical Artist

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Senior Technical Artist

Location: Remote
Contract/For Hire: Full-time

NUKKLEAR is an independent game development studio based in Hannover with team members working remote from all around the world. We are looking for our next full-time Senior Technical Artist, to join the team and work on an unannounced AAA title.

As a Senior Technical Artist at Nukklear, your day-to-day tasks involve working on pipelines and optimization, and interact closely with Art and Programming to get the project moved into the right direction.

This includes:

  • Problem solving and creative thinking
  • Great communication and time management
  • Experience of working on published titles on consoles.
  • Knowledge of art creation pipelines, asset exporting and process automation
  • Demonstrable ability with Python / LUA Scripting and Blueprint creation in Unreal
  • Demonstrable Programming knowledge in C++
  • Passion for driving visuals with experience creating Shaders in a PBR material workflow.
  • Exposure to a range of techniques for specializing 3D packages, such as DECALmachine.
  • Integration of 3D assets into the game engine (Unreal)
  • Ensure performance and technical quality of 3D assets
  • Setup destruction, dynamic objects and other functionality of art assets
  • Optimization of assets to fit specific technical requirements
  • Be a team player, be ready to accept and discuss all feedback
  • Already having shipped at least two titles as a Senior Technical Artist

Requirements:

  • 5 Years of Technical Artist position experience
  • The ability to work with technical restrictions related to real-time engines like Unreal Engine
  • The ability to work in a self-organized way, with curiosity and innovative thinking, strong communication skills, and the ability to work in a decentralized, international team.
  • Experience in game development processes
  • Great collaboration and problem-solving skills
  • Self-reliance, self-motivation, good communication skills, and team-player attitude
  • Proficient verbal and written communication skills in English
  • Profound experience working in the game industry

Bonuses:

  • Work experience as a Senior Technical Artist in an AAA environment
  • Animation/ Rigging skills (Blender/Unreal)
  • Experience with PhysX/ Chaos – Physics
  • Experience with simple effects and particle systems
  • Knowledge about Lighting /Realtime Raytracing

International applications are welcome, but a working permit for Germany or Europe is a
huge plus.

Please send your complete application documents including work samples, your portfolio,
CV, your earliest start date and your salary expectation.

Job Type: Full Time
Job Location: Remote

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