We want you:

Lead Game Designer

Image

Lead Game Designer

Location: Remote
Contract/For Hire: Full-time

NUKKLEAR is an independent game development studio based in Hannover with team members working remote from all around the world. We are looking for our next full-time Lead Game Designer to join the team and work on an unannounced AAA title within an already established IP.

As a Lead Game Designer at Nukklear, your day-to-day tasks involve preparing and presenting high- to low-level design goals from and to the director’s board, designing features and taking them through the full development cycle from high-level design to shippable quality as well as maintaining and balancing them.

This includes:

  • Efficient communication of design goals
  • Understanding of high-level design request and being able to translate them into low-level design documents
  • Taking full ownership and responsibility for features and keeping an eye on dependencies and deadlines
  • Collaborate across disciplines and teams to make sure that the features are designed and implemented in the best possible way
  • Hands on in-engine work with balancing, prototyping and such
  • Balance parameters in the engine and with the help of spreadsheets
  • Be as a source of truth for the dev-team, keep an overview of the project and support when questions arise
  • Lead a group of designers, managing their workload as well as supporting & mentoring them
  • Supervise the design process, and ensure that communication across the teams is clear and structured
  • Participate as part of a group of leads, and actively facilitate the decision-making process with stakeholders

Requirements:

  • 5+ years of experience in Game Design roles, at least 2 years in a Lead Design role
  • Previous experience as a Game Designer in an AAA environment
  • Experience with mentorship and development of designers
  • Strong understanding of agile development processes, workflows, and tools
  • Great understanding of game design fundamentals: game systems, balancing, flow, pacing, motivation, player guidance, etc.
  • Great understanding of what makes a gameplay experience engaging
  • Great collaboration and problem-solving skills
  • Self-reliance, self-motivation, good communication skills, and team-player attitude
  • Excellent verbal and written communication skills in English

Bonuses:

  • Extensive knowledge of UE4 or another comparable AAA game engine
  • Strong knowledge of scripting languages, preferably UE4 Blueprint System
  • Experience in designing features related to vehicle combat
  • Extensive knowledge in open-world, survival, crafting and MMORPG genres
  • Experience working remote across different time zones

We offer:

  • Permanent remote position – work anywhere you want, within the core hours of the CEST time zone
  • Work with an experienced international team
  • A unique opportunity to work on an established Sci-Fi License
  • Flexible work-life balance
  • 26-30 Vacation days a year

International applications are welcome, but a working permit for Germany is a huge plus.

Please send your complete application documents including work samples, your portfolio,
CV, your earliest start date and your salary expectation.

Job Type: Full Time
Job Location: Remote

Apply for this position

Allowed Type(s): .pdf

Other Open Positions

We want you!

Lead Game Designer

As a Lead Game Designer at Nukklear, your day-to-day tasks involve preparing and presenting high- to low-level design goals from and to the director’s board, designing features and taking them through the full development cycle from high-level design to shippable quality as well as maintaining and balancing them.
Details

Senior Game Designer

As a Senior Game Designer at Nukklear, your day-to-day tasks involve preparing and presenting high- to low-level design goals from and to the director’s board, designing features and taking them through the full development cycle from high-level design to shippable quality as well as maintaining and balancing them.
Details

Senior Technical Artist

As a Senior Technical Artist at Nukklear, your day-to-day tasks involve working on pipelines and optimization, and interact closely with Art and Programming to get the project moved into the right direction.
Details

3D Artist

As a 3D Artist at Nukklear, your day-to-day tasks involve preparing and presenting high- to low-level design goals from and to the director’s board, designing features and taking them through the full development cycle from high-level design to shippable quality as well as maintaining and balancing them.
Details